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- Sonic the Hedgehog 2 (World) (Beta) 8,693 4 23 0. Run, jump, and spin through levels as Sonic and Tails in order to thwart the plans of the nefarious Dr. Robotnik and free the.
- To install Sonic 2 HD: Click the button above to find the collection of download links. Choose one link to right-click and “Save Link” to begin your download. All links hold the same download file. Once the download is complete, extract the zip file and run S2HD.exe to start Sonic 2 HD.
Sonic 2 Delta is a groundbreaking series of ROM hacks by famed Sonic scene member Esrael Neto, which restores several deleted levels and prototype elements to Sonic the Hedgehog 2 for the Sega Mega Drive / Genesis. Various features of Sonic 2 Delta, common across the series despite the existence of several versions/branches of the hack, include the use of art and music from the betas and Sonic. To install Sonic 2 HD: Click the button above to find the collection of download links. Choose one link to right-click and “Save Link” to begin your download. All links hold the same download file. Once the download is complete, extract the zip file and run S2HD.exe to start Sonic 2 HD. Sonic the Hedgehog 2 (World) (Beta) 8,693 4 23 0 Run, jump, and spin through levels as Sonic and Tails in order to thwart the plans of the nefarious Dr. Robotnik and free the kidnapped animals!
This is a sub-page of Proto:Sonic the Hedgehog 2 (Genesis).
This prototype is documented on Hidden Palace.
The CENSOR Prototype of Sonic the Hedgehog 2 was originally released by the scene group CENSOR on November 9, 1992, about two weeks before the final game's release. The build was quickly forgotten in favor of a dump of the final game by fellow group MAGICAL, partly because at the time nobody wanted pre-release builds of games (yes, really). It wasn't until February 14, 2019 that the build was rediscovered by drx and Evilhamwizard before subsequently being released through Hidden Palace.
The eventual release of the September 14th/Gamesmaster prototype would confirm the CENSOR build was one of the first three Betas, which weren't found in the Sega QA Archives.5
Download Sonic the Hedgehog 2 (CENSOR prototype) File:Sonic The Hedgehog 2 (CENSOR Prototype Hack).bin (1 MB) (info) |
- 1General Differences
- 2Zone Differences
General Differences
- The ROM's header was edited to make it easier to identify in a copier, with the most notable change being that the serial code was changed to Wani Wani World's, and an additional intro being added. The download above has been modified to remove these changes and restore the ROM to its original state.
- The Sega screen has since been changed to the final.
- Tails is always called Miles regardless of the region.
- The title screen and level select remains identical to previous builds, though selecting '2 PLAYER VS' sends the player to the proper 2-player level select.
- For some strange reason, edit mode has been disabled and only debug information appears. Use Pro Action Replay (PAR) code FFFE09:0001 to activate edit mode.
- Path swappers (which are used by the engine to switch Sonic onto another plane) are no longer visible in Debug Mode, like the final game.
- The way slope collision works in this build is different compared to Beta 4, as Sonic acts like he's standing on flat ground when he's standing on a slope. The collision is also less lenient, as Sonic gets crushed in areas he can't in the final game (e.g.: Under Chemical Plant's tubes).
- Something bugged the death function, as the screen no longer locks when you die. This wasn't fixed until Beta 6.
- The infamous Sonic 1 spike behaviour (where invulnerability frames after being hurt don't function) is still present, something that wasn't changed until Beta 5.
- Act results have a period between 'Act' and '1/2'. For unknown reasons, this extra detail was removed in the final.
2-Player Mode
Nearly complete, with only a few bugs left:
- Tails' shield doesn't display.
- Eggman monitors don't harm the players yet. Fixed in Beta 6.
- If either player gets a Time Over, the stage will reset and then immediately go to the results screen. This sets their score, time, ring, total ring, and item box numbers to what they were the last time they hit a checkpoint - or, if they never hit a checkpoint, to zero. Fixed in Beta 6.
- Getting a Time Over in 2-Player will play music track $8F, which was the Game Over track in Sonic 1, but is now the Wing Fortress theme. This is odd considering every other Game/Time Over screen properly plays $9B.
- The results screen for the 2-Player Special Stages always shows Special Stage 4, regardless of which one you just played. This was fixed in Beta 6.'
- There's no countdown if a player passes the signpost.
Super Sonic
Super Sonic has been partially worked on since September 14th, but is still far from completion.
- In previous builds the character could activate Super Sonic by placing a '?' monitor in Debug Mode, but since it has been removed, cheats are required. Use Pro Action Replay (PAR) code FFF65F:0001 to enable the Super Sonic palette, FFFE19:0001 to enable the Super Sonic sprites and increased jump height, and FFB02B:0006 to enable invincibility and Speed Shoes.
- Super Sonic still has no underwater palette. This was partially fixed in the final game when Sonic transforms above water, but transforming underwater still causes Sonic to use the above water palette.
- Super Sonic doesn't produce any sparkles while going fast.
- The increased speed and acceleration are not enabled (this is set by the transformation sequence in later builds), but the player can get the increased speed/acceleration if they either get a Speed Shoes monitor and let it expire, or go into the water and then jump back out.
- If Super Sonic is about to drown and then gets out of the water, the invincibility music will play.
Zone Differences
Sonic 2 Beta 6 Online
Sub-Pages
Sky Chase & Wing Fortress A little was done between builds. |
Death Egg and Hidden Palace Are you down yet? |
Chemical Plant Zone
- This is the final build to have hexagonal loops, they were changed to be fully square as running on them causes Sonic to die.
Casino Night Zone
An unreachable 10-ring monitor is present in Casino Night Act 2 below the ground near the start, which was removed in Beta 5.
Metropolis Zone
- Finishing Metropolis Act 2 takes you directly to Sky Chase instead of Metropolis Act 3. If you use the level select to play Metropolis Act 3 and then finish it, the game will take you to Aquatic Ruin Act 1.
Special Stages
Sonic 2 Beta 6 0
Significantly further along than September 14th, but still incomplete.
- Like the previous build, Special Stages take a long time to load. Read the September 14th page for more info.
- Rings were removed at the end, as they flashed rainbow due to the palette change.
- After the first round of a Special Stage in 2-Player Mode, the 'Most Rings Wins!' message changes to 'Win Twice Win All!'. This message was removed in Beta 5 for unknown reasons.
- The stages have different palettes to the ones used in the final, though the palettes for Stages 1, 3, and 5 were eventually reused for Stages 2, 5, and 7 respectively. These palettes are also in Betas 4 and 5, but the stages use their final palettes from Beta 6 onwards.
CENSOR-Beta 4 | Beta 6-Final |
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news:20010623193835.10989.00000626@ng-ba1.aol.com...
Zach B. <gangstachedda@aol.commoner> wrote in message
The operation is fairly simple.
> >> But I like my name... Zach... Should I change it to Zack?
> >
> >Change it to something that does not involve the following letters in the
> >given order:
> >
> >Z, A, C
>
> I could be Caz. Oh no. Wait! Not Caz! No one can be caz... *shudder*
>
>
*gets secatuers*
--
~~>:-<
Sonic 2 Beta 6
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'Hah! Your quest is over blood angel. I am the only destiny that awaits you
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to me, son of sanguinius. Surrender yourself body and soul to the power of
CHAOS!'
'What da ZoG!?'
Blackfortress Ltd - Purveyors of fine Daemon Swords and Advanced weapons of
Mass Destruction
'The more I see, the more I know - The more I know, the less I understand.'
Changingman
Sonic 2 Beta Download
'That's it! Be afraid! You all taste so much better when you're afraid!'
- Pennywise.
Sonic 2 Beta 64
'The concept of a divine creator is irrelevant to our happiness.'
Holder of an award for Pointlessness. (Thanks to the great council)
Member of the Tea League!
Developer of various Nasty weapons.
Mad Chaos Mutant! Leader of the Spawns 'R' us club.
'Look! You're really putting me off, I came in here busting for a slash
and.... Sorry'
Angry Kid
Mail Me! Markwh...@blackfortress.co.uk Please...
or
see some of my Fanfics at
http://www.geocities.com/TimesSquare/Lair/9161/writers.htm